/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #define AUTOINIT_SPINEREFERENCE using UnityEngine; namespace Spine.Unity { [CreateAssetMenu(menuName = "Spine/EventData Reference Asset", order = 100)] public class EventDataReferenceAsset : ScriptableObject { const bool QuietSkeletonData = true; [SerializeField] protected SkeletonDataAsset skeletonDataAsset; [SerializeField, SpineEvent(dataField: "skeletonDataAsset")] protected string eventName; EventData eventData; public EventData EventData { get { #if AUTOINIT_SPINEREFERENCE if (eventData == null) Initialize(); #endif return eventData; } } public void Initialize () { if (skeletonDataAsset == null) return; this.eventData = skeletonDataAsset.GetSkeletonData(EventDataReferenceAsset.QuietSkeletonData).FindEvent(eventName); if (this.eventData == null) Debug.LogWarningFormat("Event Data '{0}' not found in SkeletonData : {1}.", eventName, skeletonDataAsset.name); } public static implicit operator EventData (EventDataReferenceAsset asset) { return asset.EventData; } } }